## blob71 |

The blob in all its glory:

Twirl with your mouse

Aimed at being a case, maybe some sort of game controller.

Click on the snapshot to download the blob's stl file. |

# name of the blob project = "blob71"; function w = f(x2,y2,z2,c,r,e) x = (x2-c(1))/r(1); y = (y2-c(2))/r(2); z = (z2-c(3))/r(3); # function at origin must be <0, and >0 far enough away. w=0 defines the surface k2 = 2.5; # for sizing inner swelling nb = 3; # number of knobs th = atan2(x,y); r = sqrt(x.^2+y.^2); w = ((0.5*sin(nb*th)-0.75).^2 + z.^2 + (r-5).^2).*((x/k2).^2+(y/k2).^2+((z-0.5)/1.3).^4-1)-3.5 ; endfunction; # do the scaling c_outer = [0,0,0]; r_outer = [15,15,15]; # this is for distorting the grid before applying the function # note that the undistorted grid will be used to make the stl file # just set it to x3=x; y3=y; z3=z; if no warping is needed. function [x3,y3,z3]= prewarp(x,y,z) R =700; # center of sphere is at (R+X0,0,0) with radius R (passing through (X0,0,0) ) X0 = 0; # this means that parts of the blob near [X0,0,0] will stay near that point. # calculate the inverted coordinate of each point in the 3D grid (x3,y3,z3) x2 = x-R-X0; y2=y; z2 = z; # intermediate values r2 = R*R./(x2.^2+y2.^2+z2.^2); x3 = x2.*r2+R+X0; y3 = y2.*r2; z3 = z2.*r2; endfunction; source("../octave/func2stl_v01.m"); # do all the calculationsGNU Octave