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blob42 |
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The blob in all its glory:
Twirl with your mouse
Maybe a case for a Doll scale science fiction appliance.
| Click on the snapshot to download the blob's stl file. |
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# name of the blob
project = "blob42";
function w = f(x,y,z,c,r,e)
# function at origin must be <0, and >0 far enough away. w=0 defines the surface
w = ( 0.8*abs((x-c(1))/r(1)).^5 ...
-((x-c(1))/r(1)).^4 + ((y-c(2))/r(2)).^2 ).^2 + 1* ((z-c(3))/r(3)).^2 - 0.09*(1+x/1000);
endfunction;
# this is for distorting the grid before applying the function
# note that the undistorted grid will be used to make the stl file
# just set it to x3=x; y3=y; z3=z; if no warping is needed.
function [x3,y3,z3]= prewarp(x,y,z)
R =2800; # center of sphere is at (R+X0,0,0) with radius R (passing through (X0,0,0) )
X0 = 60; # this means that parts of the blob near [X0,0,0] will stay near that point.
# calculate the inverted coordinate of each point in the 3D grid (x3,y3,z3)
x2 = x-R-X0; y2=y; z2 = z; # intermediate values
r2 = R*R./(x2.^2+y2.^2+z2.^2);
x3 = x2.*r2+R+X0; y3 = y2.*r2; z3 = z2.*r2;
endfunction;
step = 10; # grid pitch in mm start with 4mm to see the shape quickly. Once you have it just right, change to 2mm for printing
c_outer = [10,0,0];
r_outer = [200,200,300];
xmin = -200;
xmax = 400;
ymin = -200;
ymax = 200;
zmin = -140;
zmax = 140;
source("../octave/func2stl_v01.m"); # do all the calculations
GNU Octave